##### [API function]

## FSOUND_DSP_SetActive

Allows the user to toggle a DSP unit on or off.

void F_API FSOUND_DSP_SetActive(
FSOUND_DSPUNIT *unit,
signed char active
);

### Parameters

unit | Pointer to DSP unit to have its active flag changed.
active | Flag to say whether DSP unit should be rendered active or inactive. valid values are TRUE or FALSE.

### Return Value

void

### Remarks

It is possible to toggle on and off FSOUNDs internal DSP units, though not recommended.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_DSP_ClearMixBuffer , FSOUND_DSP_Create , FSOUND_DSP_GetActive , FSOUND_DSP_GetSpectrum

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