##### [API function]

## FSOUND_GetPriority

Gets a sound channels priority. Priority is used to determine if soundeffects should
replace other sound effects when the channel limit has been reached. See
FSOUND_SetPriority for more information.

int F_API FSOUND_GetPriority(
int channel
);

### Parameters

channel | The channel number/handle to get the priority from.

### Return Value

On success, the priority of the channel is returned. Ranges between 0 and 255.
On failure, 0 is returned. To quailfy if this is a real error, call FSOUND_GetError.

### Remarks

___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_GetError , FSOUND_SetPriority , FSOUND_SetReserved

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