##### [API function]

## FSOUND_3D_GetAttributes

signed char F_API FSOUND_3D_GetAttributes(
int channel,
F_FLOAT_API *pos,
F_FLOAT_API *vel
);

### Parameters

channel | Channel you want to get 3d information from
pos | Pointer to a position vector (xyz float triplet) of the emitter in world space, measured in distance units. This can be NULL to ignore it.
vel | Pointer to a velocity vector (xyz float triplet), of the emitter measured in distance units PER SECOND. This can be NULL to ignore it.

### Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

### Remarks

A 'distance unit' is specified by FSOUND_3D_SetDistanceFactor. By default this is set to meters which is a distance scale of 1.0.
See FSOUND_3D_SetDistanceFactor for more on this.
___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_3D_Listener_SetAttributes , FSOUND_3D_SetAttributes , FSOUND_3D_SetDistanceFactor , FSOUND_Sample_SetMinMaxDistance

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
Generated Thu Dec 15 17:31:27 2005 by SourceDoc v0.10, the automated source code documenter.