##### [API function]

## FSOUND_SetMute

Mutes and un-mutes a channel.

signed char F_API FSOUND_SetMute(
int channel,
signed char mute
);

### Parameters

channel | The channel number/handle to mute/unmute. FSOUND_ALL can also be used (see remarks).
mute | Toggle value - TRUE mutes out the channel, FALSE reenables it.

### Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

### Remarks

FSOUND_ALL is supported. Passing this will mute/unmute ALL channels available.
If FSOUND_ALL is used the last channel success flag will be returned. This return value is not useful in most circumstances.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_GetMute

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