##### [API function]

## FSOUND_Reverb_SetProperties

Sets hardware reverb parameters for advanced tuning.
The best way to modify these is to set everything to use pre-defined presets given in the header, and then start modifying values.

signed char F_API FSOUND_Reverb_SetProperties(
const FSOUND_REVERB_PROPERTIES *props
);

### Parameters

prop | A pointer to a FSOUND_REVERB_PROPERTIES struct. The definition for this structure is given in the link below.

### Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

### Remarks

You must be using FSOUND_OUTPUT_DSOUND as the output mode for this to work.
In dsound, the reverb will only work if you have an EAX compatible soundcard such as the SBLive, and your sample/stream was created with the FSOUND_HW3D flag.
For GameCube, use FSOUND_AUXFX_xxx api.
___________________
Supported on the following platforms : Win32, XBox, PlayStation 2

### See Also

FSOUND_Reverb_GetChannelProperties , FSOUND_Reverb_GetProperties , FSOUND_REVERB_PROPERTIES , FSOUND_Reverb_SetChannelProperties

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