##### [API function]

## FSOUND_StopSound

Stops a specified sound channel from playing, and frees it up for re-use.

signed char F_API FSOUND_StopSound(
int channel
);

### Parameters

channel | The channel number/handle to stop. FSOUND_ALL can also be used (see remarks)

### Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

### Remarks

FSOUND_ALL is supported. Passing this will cause ALL channels to stop.
If FSOUND_ALL is used the last channel success flag will be returned. This return value is not useful in most circumstances.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_PlaySound , FSOUND_PlaySoundEx

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