##### [API function]

## FSOUND_GetReserved

Gets a sound channels reserved status. priority is used to determine if soundeffects should muscle
out other sound effects when the channel limit has been reached.

signed char F_API FSOUND_GetReserved(
int channel
);

### Parameters

channel | The channel number/handle to get the reserved status from.

### Return Value

TRUE Channel is reserved and cannot be selected.
FALSE Channel is reserved and can be selected.

### Remarks

___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_SetPriority , FSOUND_SetReserved

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