##### [Define]

## FSOUND_DSP_PRIORITIES

These default priorities are used by FMOD internal system DSP units. They describe the
position of the DSP chain, and the order of how audio processing is executed.
You can actually through the use of FSOUND_DSP_GetxxxUnit (where xxx is the name of the DSP
unit), disable or even change the priority of a DSP unit.

FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT | 0 /* DSP CLEAR unit - done first */
FSOUND_DSP_DEFAULTPRIORITY_SFXUNIT | 100 /* DSP SFX unit - done second */
FSOUND_DSP_DEFAULTPRIORITY_MUSICUNIT | 200 /* DSP MUSIC unit - done third */
FSOUND_DSP_DEFAULTPRIORITY_USER | 300 /* User priority, use this as reference for your own DSP units */
FSOUND_DSP_DEFAULTPRIORITY_FFTUNIT | 900 /* This reads data for FSOUND_DSP_GetSpectrum, so it comes after user units */
FSOUND_DSP_DEFAULTPRIORITY_CLIPANDCOPYUNIT | 1000 /* DSP CLIP AND COPY unit - last */

### See Also

FSOUND_DSP_Create , FSOUND_DSP_GetSpectrum , FSOUND_DSP_SetPriority

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