##### [API function]

## FSOUND_IOP_Alloc

Allocates IOP Ram

void * F_API FSOUND_IOP_Alloc(
int length
);

### Parameters

length | Length in bytes of IOP RAM to be allocated.

### Return Value

The IOP address of the data allocated. This is not directly addressable. The only way to get data to this value is to DMA it.
FSOUND_SendData will DMA data from the EE to the IOP.

### Remarks

The memory allocated is taken from FMOD's memory pool using FMOD's internal memory manager.
The pool of memory this is taken from is specified with FSOUND_SetMemorySystem.
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Supported on the following platforms : PlayStation 2

### See Also

FSOUND_IOP_Free , FSOUND_SendData , FSOUND_SetMemorySystem

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