##### [API function]

## FSOUND_GetPaused

Gets current pause status of the channel.

signed char F_API FSOUND_GetPaused(
int channel
);

### Parameters

channel | The channel number/handle to get the paused status from.

### Return Value

TRUE - The channel is currently paused.
FALSE - The channel is running.

### Remarks

This function is useful for games that have a pause mode, and you dont want the sounds
to continue playing, but you would like them to continue on from where they left off
when you unpause.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_SetPaused

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