##### [API function]

## FSOUND_3D_SetDopplerFactor

Sets the doppler shift scale factor.

void F_API FSOUND_3D_SetDopplerFactor(
F_FLOAT_API scale
);

### Parameters

scale | Doppler shift scale. Default value for FSOUND is 1.0f

### Return Value

void

### Remarks

This is a general scaling factor for how much the pitch varies due to doppler shifting.
Increasing the value above 1.0 exaggerates the effect, whereas lowering it reduces the effect.
0 removes the effect all together.
FMOD's speed of sound at a DopplerFactor of 1.0 is 340 m/s.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_3D_Listener_GetAttributes , FSOUND_3D_Listener_SetAttributes , FSOUND_Update

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