##### [API function]

## FSOUND_SetCurrentPosition

Sets the current position of the sound in SAMPLES not bytes.

signed char F_API FSOUND_SetCurrentPosition(
int channel,
unsigned int pos
);

### Parameters

channel | The channel number/handle to have its offset or position set.
offset | The offset in SAMPLES from the start of the sound for the position to be set to.

### Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

### Remarks

FSOUND_ALL is supported. Passing this set the current position for the sound on ALL channels available.
On XBOX, GameCube and Playstation 2 hardware voices using compressed data (ie XADPCM, VAG or GCADPCM),
this value will not be sample accurate, but will be rounded to the nearest compression block size.
___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_GetCurrentPosition , FSOUND_SetFrequency

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